Wednesday, May 18, 2011

Which Technologies Get Better Faster?

In a nutshell, the researchers found that the greater a technology's complexity, the more slowly it changes and improves over time. They devised a way of mathematically modeling complexity, breaking a system down into its individual components and then mapping all the interconnections between these components.

"It gives you a way to think about how the structure of the technology affects the rate of improvement," says Jessika Trancik, assistant professor of engineering systems at MIT. Trancik wrote the paper with James McNerney, a graduate student at Boston University (BU); Santa Fe Institute Professor Doyne Farmer; and BU physics professor Sid Redner. It appears online this week in theProceedings of the National Academy of Sciences.

The team was inspired by the complexity of energy-related technologies ranging from tiny transistors to huge coal-fired powerplants. They have tracked how these technologies improve over time, either through reduced cost or better performance, and, in this paper, develop a model to compare that progress to the complexity of the design and the degree of connectivity among its different components.

The authors say the approach they devised for comparing technologies could, for example, help policymakers mitigate climate change: By predicting which low-carbon technologies are likeliest to improve rapidly, their strategy could help identify the most effective areas to concentrate research funding. The analysis makes it possible to pick technologies"not just so they will work well today, but ones that will be subject to rapid development in the future," Trancik says.

Besides the importance of overall design complexity in slowing the rate of improvement, the researchers also found that certain patterns of interconnection can create bottlenecks, causing the pace of improvements to come in fits and starts rather than at a steady rate.

"In this paper, we develop a theory that shows why we see the rates of improvement that we see," Trancik says. Now that they have developed the theory, she and her colleagues are moving on to do empirical analysis of many different technologies to gauge how effective the model is in practice."We're doing a lot of work on analyzing large data sets" on different products and processes, she says.

For now, she suggests, the method is most useful for comparing two different technologies"whose components are similar, but whose design complexity is different." For example, the analysis could be used to compare different approaches to next-generation solar photovoltaic cells, she says. The method can also be applied to processes, such as improving the design of supply chains or infrastructure systems."It can be applied at many different scales," she says.

Koen Frenken, professor of economics of innovation and technological change at Eindhoven University of Technology in the Netherlands, says this paper"provides a long-awaited theory" for the well-known phenomenon of learning curves."It has remained a puzzle why the rates at which humans learn differ so markedly among technologies. This paper provides an explanation by looking at the complexity of technology, using a clever way to model design complexity."

Frenken adds,"The paper opens up new avenues for research. For example, one can verify their theory experimentally by having human subjects solve problems with different degrees of complexity." In addition, he says,"The implications for firms and policymakers {are} that R&D should not only be spent on invention of new technologies, but also on simplifying existing technologies so that humans will learn faster how to improve these technologies."

Ultimately, the kind of analysis developed in this paper could become part of the design process -- allowing engineers to"design for rapid innovation," Trancik says, by using these principles to determine"how you set up the architecture of your system."


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Tuesday, May 17, 2011

Physicist Accelerates Simulations of Thin Film Growth

Jacques Amar, Ph.D., professor of physics at the University of Toledo (UT), studies the modeling and growth of materials at the atomic level. He uses Ohio Supercomputer Center (OSC) resources and Kinetic Monte Carlo (KMC) methods to simulate the molecular beam epitaxy (MBE) process, where metals are heated until they transition into a gaseous state and then reform as thin films by condensing on a wafer in single-crystal thick layers.

"One of the main advantages of MBE is the ability to control the deposition of thin films and atomic structures on the atomic scale in order to create nanostructures," explained Amar.

Thin films are used in industry to create a variety of products, such as semiconductors, optical coatings, pharmaceuticals and solar cells.

"Ohio's status as a worldwide manufacturing leader has led OSC to focus on the field of advanced materials as one of our areas of primary support," noted Ashok Krishnamurthy, co-interim co-executive director of the center."As a result, numerous respected physicists, chemists and engineers, such as Dr. Amar, have accessed OSC computation and storage resources to advance their vital materials science research."

Recently, Amar leveraged the center's powerful supercomputers to implement a"first-passage time approach" to speed up KMC simulations of the creation of materials just a few atoms thick.

"The KMC method has been successfully used to carry out simulations of a wide variety of dynamical processes over experimentally relevant time and length scales," Amar noted."However, in some cases, much of the simulation time can be 'wasted' on rapid, repetitive, low-barrier events."

While a variety of approaches to dealing with the inefficiencies have been suggested, Amar settled on using a first-passage-time (FPT) approach to improve KMC processing speeds. FPT, sometimes also called first-hitting-time, is a statistical model that sets a certain threshold for a process and then estimates certain factors, such as the probability that the process reaches that threshold within a certain amount time or the mean time until which the threshold is reached.

"In this approach, one avoids simulating the numerous diffusive hops of atoms, and instead replaces them with the first-passage time to make a transition from one location to another," Amar said.

In particular, Amar and colleagues from the UT department of Physics and Astronomy targeted two atomic-level events for testing the FPT approach: edge-diffusion and corner rounding. Edge-diffusion involves the"hopping" movement of surface atoms -- called adatoms -- along the edges of islands, which are formed as the material is growing. Corner rounding involves the hopping of adatoms around island corners, leading to smoother islands.

Amar compared the KMC-FPT and regular KMC simulation approaches using several different models of thin film growth: Cu/Cu(100), fcc(100) and solid-on-solid (SOS). Additionally, he employed two different methods for calculating the FPT for these events: the mean FPT (MFPT), as well as the full FPT distribution.

"Both methods provided"very good agreement" between the FPT-KMC approach and regular KMC simulations," Amar concluded."In addition, we find that our FPT approach can lead to a significant speed-up, compared to regular KMC simulations."

Amar's FPT-KMC approach accelerated simulations by a factor of approximately 63 to 100 times faster than the corresponding KMC simulations for the fcc(100) model. The SOS model was improved by a factor of 36 to 76 times faster. For the Cu/Cu(100) tests, speed-up factors of 31 to 42 and 22 to 28 times faster were achieved, respectively, for simulations using the full FPT distribution and MFPT calculations.

Amar's research was supported through multiple grants from the National Science Foundation, as well as by a grant of computer time from OSC.


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Monday, May 16, 2011

Beyond Smart Phones: Sensor Network to Make 'Smart Cities' Envisioned

Computer scientists, electrical and computer engineers, and mathemati­cians at the TU Darmstadt and the University of Kassel have joined forces and are working on implementing that vision under their"Cocoon" project. The backbone of a"smart" city is a communications network consisting of sen­sors that receive streams of data, or signals, analyze them, and trans­mit them onward. Such sensors thus act as both receivers and trans­mit­ters, i.e., represent trans­ceivers. The networked communications involved oper­ates wire­lessly via radio links, and yields added values to all partici­pants by analyzing the input data involved. For example, the"Smart Home" control system already on the market allows networking all sorts of devices and automatically regulating them to suit demands, thereby alleg­edly yielding energy savings of as much as fifteen percent.

"Smart Home" might soon be followed by"Smart Hospital,""Smart Indus­try," or"Smart Farm," and even"smart" systems tailored to suit mobile net­works are feasible. Traffic jams may be avoided by, for example, car-to-car or car-to-environment (car-to-X) communications. Health-service sys­tems might also benefit from mobile, sensor communications whenever patients need to be kept supplied with information tailored to suit their health­care needs while underway. Furthermore, sensors on their bodies could assess the status of their health and automatically transmit calls for emergency medical assistance, whenever necessary.

"Smart" and mobile, thanks to beam forming

The researchers regard the ceaseless travels of sensors on mobile systems and their frequent entries into/exits from instrumented areas as the major hurdle to be overcome in implementing their vision of"smart" cities. Sensor-aided devices will have to deal with that by responding to subtle changes in their environments and flexibly, efficiently, regulating the quali­ties of received and transmitted signals. Beam forming, a field in which the TU Darmstadt's Institute for Communications Technology is active, should help out there. On that subject, Prof. Rolf Jakoby of the TU Darmstadt's Electrical Engineering and Information Technology Dept. remarked that,"Current types of antennae radiate omnidirectionally, like light bulbs. We intend to create conditions, under which antennae will, in the future, behave like spotlights that, once they have located a sought device, will track it, while suppressing interference by stray electromag­netic radiation from other devices that might also be present in the area."

Such antennae, along with transceivers equipped with them, are thus recon­figurable, i.e., adjustable to suit ambient conditions by means of onboard electronic circuitry or remote controls. Working in col­lab­or­a­tion with an industrial partner, Jakoby has already equipped terres­trial digital-television (TDTV) transmitters with reconfigurable amplifiers that allow amplifying transmitted-signal levels by as much as ten percent. He added that,"If all of Germany's TDTV‑transmitters were equipped with such amp­li­fiers, we could shut down one nuclear power plant."

Frequency bands are a scarce resource

Reconfigurable devices also make much more efficient use of a scarce resource, freq­uency bands. Users have thus far been allocated rigorously defined frequency bands, where only fifteen to twenty percent of the capacities of even the more popular ones have been allocated. Beam forming might allow making more efficient use of them. Jakoby noted that,"This is an area that we are still taking a close look at, but we are well along the way toward understand­ing the system better." However, only a few uses of beam forming have emerged to date, since currently available systems are too expensive for mass applications.

Small, model networks are targeted

Yet another fundamental problem remains to be solved before"smart" cities may become realities. Sensor communications requires the cooper­a­tion of all devices involved, across all communications protocols, such as"Bluetooth," and across all networks, such as the European Global System for Mobile Communications (GSM) mobile-telephone network or wireless local-area networks (WLAN), which cannot be achieved with current devices, communications protocols, and networks. Jakoby explained that,"Con­verting all devices to a common communications protocol is infeas­ible, which is why we are seeking a new protocol that would be superim­posed upon everything and allow them to communicate via several proto­cols." Transmission channels would also have to be capable of handling a mas­sive flood of data, since, as Prof. Abdelhak Zoubir of the TU Darm­stadt's Electrical Engineer­ing and Information Technology Dept., the"Cocoon" project's coordinator, put it,"A"smart" Darm­stadt alone would surely involve a million sensors communicating with one another via satel­lites, mobile telephones, computers, and all of the other types of devices that we already have available. Furthermore, since a single, mobile sensor is readily capable of generating several hundred Meg­a­bytes of data annu­ally, new models for handling the communications of millions of such sen­sors that will more densely compress data in order to provide for error-free com­munica­tions will be needed. Several hurdles will thus have to be over­come before"smart" cities become reality. Nevertheless, the scientists working on the"Cocoon" project are convinced that they will be able to simulate a"smart" city incorporating various types of devices employing early versions of small, model networks.

Over the next three years, scientists at the TU Darmstadt will be receiving a total of 4.5 million Euros from the State of Hesse's Offensive for Devel­op­ing Scientific-Economic Excellence for their researches in conjunction with their"Cocoon -- Cooperative Sensor Communications" project.


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Friday, May 13, 2011

New Algorithm Offers Ability to Influence Systems Such as Living Cells or Social Networks

However, an MIT researcher has come up with a new computational model that can analyze any type of complex network -- biological, social or electronic -- and reveal the critical points that can be used to control the entire system.

Potential applications of this work, which appears as the cover story in the May 12 issue ofNature, include reprogramming adult cells and identifying new drug targets, says study author Jean-Jacques Slotine, an MIT professor of mechanical engineering and brain and cognitive sciences.

Slotine and his co-authors applied their model to dozens of real-life networks, including cell-phone networks, social networks, the networks that control gene expression in cells and the neuronal network of the C. elegans worm. For each, they calculated the percentage of points that need to be controlled in order to gain control of the entire system.

For sparse networks such as gene regulatory networks, they found the number is high, around 80 percent. For dense networks -- such as neuronal networks -- it's more like 10 percent.

The paper, a collaboration with Albert-Laszlo Barabasi and Yang-Yu Liu of Northeastern University, builds on more than half a century of research in the field of control theory.

Control theory -- the study of how to govern the behavior of dynamic systems -- has guided the development of airplanes, robots, cars and electronics. The principles of control theory allow engineers to design feedback loops that monitor input and output of a system and adjust accordingly. One example is the cruise control system in a car.

However, while commonly used in engineering, control theory has been applied only intermittently to complex, self-assembling networks such as living cells or the Internet, Slotine says. Control research on large networks has been concerned mostly with questions of synchronization, he says.

In the past 10 years, researchers have learned a great deal about the organization of such networks, in particular their topology -- the patterns of connections between different points, or nodes, in the network. Slotine and his colleagues applied traditional control theory to these recent advances, devising a new model for controlling complex, self-assembling networks.

"The area of control of networks is a very important one, and although much work has been done in this area, there are a number of open problems of outstanding practical significance," says Adilson Motter, associate professor of physics at Northwestern University. The biggest contribution of the paper by Slotine and his colleagues is to identify the type of nodes that need to be targeted in order to control complex networks, says Motter, who was not involved with this research.

The researchers started by devising a new computer algorithm to determine how many nodes in a particular network need to be controlled in order to gain control of the entire network. (Examples of nodes include members of a social network, or single neurons in the brain.)

"The obvious answer is to put input to all of the nodes of the network, and you can, but that's a silly answer," Slotine says."The question is how to find a much smaller set of nodes that allows you to do that."

There are other algorithms that can answer this question, but most of them take far too long -- years, even. The new algorithm quickly tells you both how many points need to be controlled, and where those points -- known as"driver nodes" -- are located.

Next, the researchers figured out what determines the number of driver nodes, which is unique to each network. They found that the number depends on a property called"degree distribution," which describes the number of connections per node.

A higher average degree (meaning the points are densely connected) means fewer nodes are needed to control the entire network. Sparse networks, which have fewer connections, are more difficult to control, as are networks where the node degrees are highly variable.

In future work, Slotine and his collaborators plan to delve further into biological networks, such as those governing metabolism. Figuring out how bacterial metabolic networks are controlled could help biologists identify new targets for antibiotics by determining which points in the network are the most vulnerable.


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Wednesday, May 11, 2011

Razing Seattle's Viaduct Doesn’t Guarantee Nightmare Commutes, Model Says

University of Washington statisticians have, for the first time, explored a different subject of uncertainty, namely surrounding how much commuters might benefit from the project. They found that relying on surface streets would likely have less impact on travel times than previously reported, and that different options' effects on commute times are not well known.

The research, conducted in 2009, was originally intended as an academic exercise looking at how to assess uncertainties in travel-time projections from urban transportation and land-use models. But the paper is being published amid renewed debate about the future of Seattle's waterfront thoroughfare.

"In early 2009 it was decided there would be a tunnel, and we said, 'Well, the issue is settled but it's still of academic interest,'" said co-author Adrian Raftery, a UW statistics professor."Now it has all bubbled up again."

The study was cited last month in a report by the Seattle Department of Transportation reviewing the tunnel's impact. It is now available online, and will be published in an upcoming issue of the journalTransportation Research: Part A.

The UW authors considered 22 commuter routes, eight of which currently include the viaduct. They compared a business-as-usual scenario, where a new elevated highway or a tunnel carries all existing traffic, against a worst-case scenario in which the viaduct is removed and no measures are taken to increase public transportation or otherwise mitigate the effects.

The study found that simply erasing the structure in 2010 would increase travel times a decade later for the eight routes that currently include the viaduct by 1.5 minutes to 9.2 minutes, with an average increase of 6 minutes. The uncertainty was fairly large, with zero change within the 95 percent confidence range for all the viaduct routes, and more than 20 minutes increase as a reasonable projection in a few cases. In the short term some routes along Interstate 5 were slightly slower, but by 2020 the travel times returned to today's levels.

"This indicates that over time removing the structure would increase commute times for people who use the viaduct by about six minutes, although there's quite a bit of uncertainty about exactly how much," Raftery said."In the rest of the region, on I-5, there's no indication that it would increase commute times at all."

The Washington State Department of Transportation had used a computer model in 2008 to explore travel times under various project scenarios. It found that the peak morning commute across downtown would be 10 minutes longer if the state relied on surface transportation. Shortly thereafter state and city leaders decided to build a tunnel.

The UW team in late 2009 ran the same travel model but added an urban land-use component that allows people and businesses to adapt over time -- for instance by moving, switching jobs or relocating businesses. It also included a statistical method that puts error bars around the travel-time projections.

"There is a big interest among transportation planners in putting an uncertainty range around modeling results," said co-author Hana Sevcikova, a UW research scientist who ran the model.

"Often in policy discussions there's interest in either one end or the other of an interval: How bad could things be if we don't make an investment, or if we do make an investment, are we sure that it's necessary?" Raftery said."The ends of the interval can give you a sense of that."

The UW study used a method called Bayesian statistics to combine computer models with actual data. Researchers used 2000 and 2005 land-use data and 2005 commute travel times to fine-tune the model. Bayesian statistics improves the model's accuracy and provides an uncertainty range around the model's projections.

The study used UrbanSim, an urban simulation model developed by co-author and former UW faculty member Paul Waddell, now a professor at the University of California, Berkeley. The model starts running in the year 2000, the viaduct is taken down in 2010 and the study focuses on peak morning commutes in the year 2020.

Despite renewed discussion, the authors are not taking a position on the debate.

"This is a scientific assessment. People could well say that six minutes is a lot, and it's worth whatever it takes {to avoid it}," Raftery said."To some extent it comes down to a value judgment, factoring in the economic and environmental impacts."


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Sunday, May 8, 2011

Evolutionary Lessons for Wind Farm Efficiency

Senior Lecturer Dr Frank Neumann, from the School of Computer Science, is using a"selection of the fittest" step-by-step approach called"evolutionary algorithms" to optimise wind turbine placement. This takes into account wake effects, the minimum amount of land needed, wind factors and the complex aerodynamics of wind turbines.

"Renewable energy is playing an increasing role in the supply of energy worldwide and will help mitigate climate change," says Dr Neumann."To further increase the productivity of wind farms, we need to exploit methods that help to optimise their performance."

Dr Neumann says the question of exactly where wind turbines should be placed to gain maximum efficiency is highly complex."An evolutionary algorithm is a mathematical process where potential solutions keep being improved a step at a time until the optimum is reached," he says.

"You can think of it like parents producing a number of offspring, each with differing characteristics," he says."As with evolution, each population or 'set of solutions' from a new generation should get better. These solutions can be evaluated in parallel to speed up the computation."

Other biology-inspired algorithms to solve complex problems are based on ant colonies.

"Ant colony optimisation" uses the principle of ants finding the shortest way to a source of food from their nest.

"You can observe them in nature, they do it very efficiently communicating between each other using pheromone trails," says Dr Neumann."After a certain amount of time, they will have found the best route to the food -- problem solved. We can also solve human problems using the same principles through computer algorithms."

Dr Neumann has come to the University of Adelaide this year from Germany where he worked at the Max Planck Institute. He is working on wind turbine placement optimisation in collaboration with researchers at the Massachusetts Institute of Technology.

"Current approaches to solving this placement optimisation can only deal with a small number of turbines," Dr Neumann says."We have demonstrated an accurate and efficient algorithm for as many as 1000 turbines."

The researchers are now looking to fine-tune the algorithms even further using different models of wake effect and complex aerodynamic factors.


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Saturday, May 7, 2011

EEG Headset With Flying Harness Lets Users 'Fly' by Controlling Their Thoughts

Creative director and Rensselaer MFA candidate Yehuda Duenyas describes the"Infinity Simulator" as a platform similar to a gaming console -- like the Wii or the Kinect -- writ large.

"Instead of you sitting and controlling gaming content, it's a whole system that can control live elements -- so you can control 3-D rigging, sound, lights, and video," said Duenyas, who works under the moniker"xxxy.""It's a system for creating hybrids of theater, installation, game, and ride."

Duenyas created the"Infinity Simulator" with a team of collaborators, including Michael Todd, a Rensselaer 2010 graduate in computer science. Duenyas will exhibit the new system in the art installation"The Ascent" on May 12 at Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC).

Ten computer programs running simultaneously link the commercially available EEG headset to the computer-controlled 3-D flying harness and various theater systems, said Todd.

Within the theater, the rigging -- including the harness -- is controlled by a Stage Tech NOMAD console; lights are controlled by an ION console running MIDI show control; sound through MAX/MSP; and video through Isadora and Jitter. The"Infinity Simulator," a series of three C programs written by Todd, acts as intermediary between the headset and the theater systems, connecting and conveying all input and output.

"We've built a software system on top of the rigging control board and now have control of it through an iPad, and since we have the iPad control, we can have anything control it," said Duenyas."The 'Infinity Simulator' is the center; everything talks to the 'Infinity Simulator.'"

The May 12"The Ascent" installation is only one experience made possible by the new platform, Duenyas said.

"'The Ascent' embodies the maiden experience that we'll be presenting," Duenyas said."But we've found that it's a versatile platform to create almost any type of experience that involves rigging, video, sound, and light. The idea is that it's reactive to the users' body; there's a physical interaction."

Duenyas, a Brooklyn-based artist and theater director, specializes in experiential theater performances.

"The thing that I focus on the most is user experience," Duenyas said."All the shows I do with my theater company and on my own involve a lot of set and set design -- you're entering into a whole world. You're having an experience that is more than going to a show, although a show is part of it."

The"Infinity Simulator" stemmed from an idea Duenyas had for such a theatrical experience.

"It started with an idea that I wanted to create a simulator that would give people a feeling of infinity," Duenyas said. His initial vision was that of a room similar to a Cave Automated Virtual Environment -- a room paneled with projection screens -- in which participants would be able to float effortlessly in an environment intended to evoke a glimpse into infinity.

At Rensselaer, Duenyas took advantage of the technology at hand to explore his idea, first with a video game he developed in 2010, then -- working through the Department of the Arts -- with EMPAC's computer-controlled 3-D theatrical flying harness.

"The charge of the arts department is to allow the artists that they bring into the department to use technology to enhance what they've been doing already," Duenyas said."In coming here (EMPAC), and starting to translate our ideas into a physical space, so many different things started opening themselves up to us."

The 2010 video game, also developed with Todd, tracked the movements -- pitch and yaw -- of players suspended in a custom-rigged harness, allowing players to soar through simulated landscapes. Duenyas said that that game (also called the"Infinity Simulator") and the new platform are part of the same vision.

EMPAC Director Johannes Goebel saw the game on display at the 2010 GameFest and discussed the custom-designed 3-D theatrical flying rig in EMPAC with Duenyas. Working through the Arts Department, Duenyas submitted a proposal to work with the rig, and his proposal was accepted.

Duenyas and his team experimented -- first gaining peripheral control over the system, and then linking it to the EEG headset -- and created the Ascent installation as an initial project. In the installation, the Infinity Simulator is programmed to respond to relaxation.

"We're measuring two brain states -- alpha and theta -- waking consciousness and everyday brain computational processing," said Duenyas."If you close your eyes and take a deep breath, that processing power decreases. When it decreases below a certain threshold, that is the trigger for you to elevate."

As a user rises, their ascent triggers a changing display of lights, sound, and video. Duenyas said he wants to hint at transcendental experience, while keeping the door open for a more circumspect interpretation.

"The point is that the user is trying to transcend the everyday and get into this meditative state so they can have this experience. I see it as some sort of iconic spiritual simulator. That's the serious side," he said."There's also a real tongue-in-cheek side of my work: I want clouds, I want Terry Gilliam's animated fist to pop out of a cloud and hit you in the face. It's mixing serious religious symbology, but not taking it seriously."

The humor is prompted, in part, by the limitations of this earliest iteration of Duenyas' vision.

"It started with, 'I want to have a glimpse of infinity,' 'I want to float in space.' Then you get in the harness and you're like 'man, this harness is uncomfortable,'" he said."In order to achieve the original vision, we had to build an infrastructure, and I still see development of the infinity experience is a ways off; but what we can do with the infrastructure in a realistic time frame is create 'The Ascent,' which is going to be really fun, and totally other."

Creating the"Infinity Simulator" has prompted new possibilities.

"The vision now is to play with this fun system that we can use to build any experience," he said."It's sort of overwhelming because you could do so many things -- you could create a flight through cumulus clouds, you could create an augmented physicality parkour course where you set up different features in the room and guide yourself to different heights. It's limitless."


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